[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 21

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1507,033
Objectives[0]positionY = 1500,083
Objectives[0]positionZ = 115,2885
Objectives[0]Heading = 178,1078
Objectives[0]model = g_f_y_lost_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 8
Objectives[0]Weapon0 = PistolMk2
Objectives[0]Weapon1 = Revolver
Objectives[0]Weapon2 = KnuckleDuster
Objectives[0]Weapon3 = SwitchBlade
Objectives[0]Weapon4 = Bottle
Objectives[0]Weapon5 = Molotov
Objectives[0]Weapon6 = SawnOffShotgun
Objectives[0]Weapon7 = Crowbar
Objectives[0]mission_ActorsCount = 18
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 16
Objectives[0]mission_Actors[0]positionX = -1505,593
Objectives[0]mission_Actors[0]positionY = 1499,067
Objectives[0]mission_Actors[0]positionZ = 115,2885
Objectives[0]mission_Actors[0]Heading = 286,2561
Objectives[0]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SawnOffShotgun
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 16
Objectives[0]mission_Actors[1]positionX = -1506,497
Objectives[0]mission_Actors[1]positionY = 1501,702
Objectives[0]mission_Actors[1]positionZ = 115,2891
Objectives[0]mission_Actors[1]Heading = 211,5092
Objectives[0]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SawnOffShotgun
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -1515,841
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 1482,149
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 115,6553
Objectives[0]mission_Actors[1]Task_List[0]Speed = 2
Objectives[0]mission_Actors[1]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 16
Objectives[0]mission_Actors[2]positionX = -1509,734
Objectives[0]mission_Actors[2]positionY = 1500,224
Objectives[0]mission_Actors[2]positionZ = 115,2885
Objectives[0]mission_Actors[2]Heading = 211,6768
Objectives[0]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SawnOffShotgun
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = -1514,827
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 1479,311
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 115,9939
Objectives[0]mission_Actors[2]Task_List[0]Speed = 2
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 8
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 16
Objectives[0]mission_Actors[3]positionX = -1505,74
Objectives[0]mission_Actors[3]positionY = 1499,768
Objectives[0]mission_Actors[3]positionZ = 115,2886
Objectives[0]mission_Actors[3]Heading = 157,8741
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -1515,94
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 1485,924
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 115,5225
Objectives[0]mission_Actors[3]Task_List[0]Speed = 2
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 16
Objectives[0]mission_Actors[4]positionX = -1509,839
Objectives[0]mission_Actors[4]positionY = 1498,296
Objectives[0]mission_Actors[4]positionZ = 115,3662
Objectives[0]mission_Actors[4]Heading = 14,45105
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SawnOffShotgun
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 16
Objectives[0]mission_Actors[5]positionX = -1508,2
Objectives[0]mission_Actors[5]positionY = 1499,448
Objectives[0]mission_Actors[5]positionZ = 115,2885
Objectives[0]mission_Actors[5]Heading = 148,8296
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SawnOffShotgun
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 16
Objectives[0]mission_Actors[6]positionX = -1507,429
Objectives[0]mission_Actors[6]positionY = 1501,559
Objectives[0]mission_Actors[6]positionZ = 115,289
Objectives[0]mission_Actors[6]Heading = 165,4599
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = SawnOffShotgun
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 1
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[6]Task_List[0]PositionX = -1515,334
Objectives[0]mission_Actors[6]Task_List[0]PositionY = 1492,855
Objectives[0]mission_Actors[6]Task_List[0]PositionZ = 115,2501
Objectives[0]mission_Actors[6]Task_List[0]Speed = 2
Objectives[0]mission_Actors[6]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 16
Objectives[0]mission_Actors[7]positionX = -1508,511
Objectives[0]mission_Actors[7]positionY = 1502,238
Objectives[0]mission_Actors[7]positionZ = 115,289
Objectives[0]mission_Actors[7]Heading = 174,7252
Objectives[0]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[7]Task_List[0]PositionX = -1516,046
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 1495,118
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 114,9869
Objectives[0]mission_Actors[7]Task_List[0]Speed = 2
Objectives[0]mission_Actors[7]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 16
Objectives[0]mission_Actors[8]positionX = -1509,756
Objectives[0]mission_Actors[8]positionY = 1498,82
Objectives[0]mission_Actors[8]positionZ = 115,5533
Objectives[0]mission_Actors[8]Heading = 194,8905
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SawnOffShotgun
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 3
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[8]Task_List[0]PositionX = -770,4609
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 1635,836
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 205,1884
Objectives[0]mission_Actors[8]Task_List[0]Block = True
Objectives[0]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[8]Task_List[1]PositionX = -1511,113
Objectives[0]mission_Actors[8]Task_List[1]PositionY = 1498,43
Objectives[0]mission_Actors[8]Task_List[1]PositionZ = 114,8547
Objectives[0]mission_Actors[8]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[8]Task_List[2]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[8]Task_List[2]PositionX = -1515,331
Objectives[0]mission_Actors[8]Task_List[2]PositionY = 1480,412
Objectives[0]mission_Actors[8]Task_List[2]PositionZ = 115,7916
Objectives[0]mission_Actors[8]Task_List[2]speed = 100
Objectives[0]mission_Actors[8]Task_List[2]minDistance = 5
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 16
Objectives[0]mission_Actors[9]positionX = -1507,539
Objectives[0]mission_Actors[9]positionY = 1500,186
Objectives[0]mission_Actors[9]positionZ = 115,2885
Objectives[0]mission_Actors[9]Heading = 210,9851
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = SawnOffShotgun
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 16
Objectives[0]mission_Actors[10]positionX = -1505,899
Objectives[0]mission_Actors[10]positionY = 1497,457
Objectives[0]mission_Actors[10]positionZ = 115,35
Objectives[0]mission_Actors[10]Heading = 204,0971
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = SawnOffShotgun
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Task_List_Count = 3
Objectives[0]mission_Actors[10]Task_Repeat = False
Objectives[0]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[10]Task_List[0]PositionX = -1514,557
Objectives[0]mission_Actors[10]Task_List[0]PositionY = 1489,62
Objectives[0]mission_Actors[10]Task_List[0]PositionZ = 115,5408
Objectives[0]mission_Actors[10]Task_List[0]Block = True
Objectives[0]mission_Actors[10]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[10]Task_List[1]PositionX = -1514,852
Objectives[0]mission_Actors[10]Task_List[1]PositionY = 1489,332
Objectives[0]mission_Actors[10]Task_List[1]PositionZ = 115,5345
Objectives[0]mission_Actors[10]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[10]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[10]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[10]Task_List[2]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[10]Task_List[2]PositionX = -1514,852
Objectives[0]mission_Actors[10]Task_List[2]PositionY = 1489,332
Objectives[0]mission_Actors[10]Task_List[2]PositionZ = 115,5345
Objectives[0]mission_Actors[10]Task_List[2]speed = 100
Objectives[0]mission_Actors[10]Task_List[2]minDistance = 5
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 16
Objectives[0]mission_Actors[11]positionX = -1506,906
Objectives[0]mission_Actors[11]positionY = 1501,258
Objectives[0]mission_Actors[11]positionZ = 115,2891
Objectives[0]mission_Actors[11]Heading = 204,0966
Objectives[0]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = SawnOffShotgun
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 99
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Task_List_Count = 3
Objectives[0]mission_Actors[11]Task_Repeat = False
Objectives[0]mission_Actors[11]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[11]Task_List[0]PositionX = -1513,943
Objectives[0]mission_Actors[11]Task_List[0]PositionY = 1491,255
Objectives[0]mission_Actors[11]Task_List[0]PositionZ = 115,4838
Objectives[0]mission_Actors[11]Task_List[0]Block = True
Objectives[0]mission_Actors[11]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[11]Task_List[1]PositionX = -1513,943
Objectives[0]mission_Actors[11]Task_List[1]PositionY = 1491,255
Objectives[0]mission_Actors[11]Task_List[1]PositionZ = 115,4838
Objectives[0]mission_Actors[11]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[11]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[11]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[11]Task_List[2]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[11]Task_List[2]PositionX = -1513,943
Objectives[0]mission_Actors[11]Task_List[2]PositionY = 1491,255
Objectives[0]mission_Actors[11]Task_List[2]PositionZ = 115,4838
Objectives[0]mission_Actors[11]Task_List[2]speed = 100
Objectives[0]mission_Actors[11]Task_List[2]minDistance = 5
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 16
Objectives[0]mission_Actors[12]positionX = -1507,24
Objectives[0]mission_Actors[12]positionY = 1498,778
Objectives[0]mission_Actors[12]positionZ = 115,2884
Objectives[0]mission_Actors[12]Heading = 139,4579
Objectives[0]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = True
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 99
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Task_List_Count = 3
Objectives[0]mission_Actors[12]Task_Repeat = False
Objectives[0]mission_Actors[12]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[12]Task_List[0]PositionX = -1513,741
Objectives[0]mission_Actors[12]Task_List[0]PositionY = 1493,338
Objectives[0]mission_Actors[12]Task_List[0]PositionZ = 115,3138
Objectives[0]mission_Actors[12]Task_List[0]Block = True
Objectives[0]mission_Actors[12]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[12]Task_List[1]PositionX = -1513,741
Objectives[0]mission_Actors[12]Task_List[1]PositionY = 1493,338
Objectives[0]mission_Actors[12]Task_List[1]PositionZ = 115,3138
Objectives[0]mission_Actors[12]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[12]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[12]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[12]Task_List[2]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[12]Task_List[2]PositionX = -1513,741
Objectives[0]mission_Actors[12]Task_List[2]PositionY = 1493,338
Objectives[0]mission_Actors[12]Task_List[2]PositionZ = 115,3138
Objectives[0]mission_Actors[12]Task_List[2]speed = 100
Objectives[0]mission_Actors[12]Task_List[2]minDistance = 5
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 16
Objectives[0]mission_Actors[13]positionX = -1510,766
Objectives[0]mission_Actors[13]positionY = 1498,729
Objectives[0]mission_Actors[13]positionZ = 115,3296
Objectives[0]mission_Actors[13]Heading = 214,3728
Objectives[0]mission_Actors[13]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = True
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = SawnOffShotgun
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Task_List_Count = 3
Objectives[0]mission_Actors[13]Task_Repeat = False
Objectives[0]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[13]Task_List[0]PositionX = -1514,026
Objectives[0]mission_Actors[13]Task_List[0]PositionY = 1497,672
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 114,8631
Objectives[0]mission_Actors[13]Task_List[0]Block = True
Objectives[0]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[13]Task_List[1]PositionX = -1514,026
Objectives[0]mission_Actors[13]Task_List[1]PositionY = 1497,672
Objectives[0]mission_Actors[13]Task_List[1]PositionZ = 114,8631
Objectives[0]mission_Actors[13]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[13]Task_List[2]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[13]Task_List[2]PositionX = -1514,026
Objectives[0]mission_Actors[13]Task_List[2]PositionY = 1497,672
Objectives[0]mission_Actors[13]Task_List[2]PositionZ = 114,8631
Objectives[0]mission_Actors[13]Task_List[2]speed = 100
Objectives[0]mission_Actors[13]Task_List[2]minDistance = 5
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 16
Objectives[0]mission_Actors[14]positionX = -1505,258
Objectives[0]mission_Actors[14]positionY = 1501,07
Objectives[0]mission_Actors[14]positionZ = 115,2891
Objectives[0]mission_Actors[14]Heading = 152,0411
Objectives[0]mission_Actors[14]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = True
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = SawnOffShotgun
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 99
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Task_List_Count = 1
Objectives[0]mission_Actors[14]Task_Repeat = False
Objectives[0]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[14]Task_List[0]PositionX = -1516,006
Objectives[0]mission_Actors[14]Task_List[0]PositionY = 1490,491
Objectives[0]mission_Actors[14]Task_List[0]PositionZ = 115,3819
Objectives[0]mission_Actors[14]Task_List[0]Speed = 2
Objectives[0]mission_Actors[14]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 16
Objectives[0]mission_Actors[15]positionX = -1506,851
Objectives[0]mission_Actors[15]positionY = 1496,307
Objectives[0]mission_Actors[15]positionZ = 115,485
Objectives[0]mission_Actors[15]Heading = 169,0122
Objectives[0]mission_Actors[15]String_Name = mp_f_chbar_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = True
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = SawnOffShotgun
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 99
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Task_List_Count = 1
Objectives[0]mission_Actors[15]Task_Repeat = False
Objectives[0]mission_Actors[15]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[15]Task_List[0]PositionX = -1507,868
Objectives[0]mission_Actors[15]Task_List[0]PositionY = 1482,807
Objectives[0]mission_Actors[15]Task_List[0]PositionZ = 116,3933
Objectives[0]mission_Actors[15]Task_List[0]Speed = 2
Objectives[0]mission_Actors[15]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[15]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 16
Objectives[0]mission_Actors[16]positionX = -1506,529
Objectives[0]mission_Actors[16]positionY = 1505,611
Objectives[0]mission_Actors[16]positionZ = 115,2887
Objectives[0]mission_Actors[16]Heading = 147,5001
Objectives[0]mission_Actors[16]String_Name = ig_clay
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = True
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = SawnOffShotgun
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 99
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Task_List_Count = 5
Objectives[0]mission_Actors[16]Task_Repeat = False
Objectives[0]mission_Actors[16]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[16]Task_List[0]PositionX = -765,1948
Objectives[0]mission_Actors[16]Task_List[0]PositionY = 1616,846
Objectives[0]mission_Actors[16]Task_List[0]PositionZ = 208,363
Objectives[0]mission_Actors[16]Task_List[0]Block = True
Objectives[0]mission_Actors[16]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[16]Task_List[1]PositionX = -1508,901
Objectives[0]mission_Actors[16]Task_List[1]PositionY = 1482,02
Objectives[0]mission_Actors[16]Task_List[1]PositionZ = 116,4075
Objectives[0]mission_Actors[16]Task_List[1]Speed = 1,5
Objectives[0]mission_Actors[16]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[16]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[16]Task_List[2]Type = Pause
Objectives[0]mission_Actors[16]Task_List[2]PositionX = -1506,742
Objectives[0]mission_Actors[16]Task_List[2]PositionY = 1505,023
Objectives[0]mission_Actors[16]Task_List[2]PositionZ = 114,7888
Objectives[0]mission_Actors[16]Task_List[2]time = 6
Objectives[0]mission_Actors[16]Task_List[3]Type = Drive
Objectives[0]mission_Actors[16]Task_List[3]PositionX = -1644,39
Objectives[0]mission_Actors[16]Task_List[3]PositionY = 1015,629
Objectives[0]mission_Actors[16]Task_List[3]PositionZ = 152,5644
Objectives[0]mission_Actors[16]Task_List[3]Speed = 15
Objectives[0]mission_Actors[16]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[16]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[16]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[16]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[16]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[16]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[16]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[16]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[16]Task_List[3]Reverse = False
Objectives[0]mission_Actors[16]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[16]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[16]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[16]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[16]Task_List[4]Type = Drive
Objectives[0]mission_Actors[16]Task_List[4]PositionX = -743,0161
Objectives[0]mission_Actors[16]Task_List[4]PositionY = 977,5065
Objectives[0]mission_Actors[16]Task_List[4]PositionZ = 237,3536
Objectives[0]mission_Actors[16]Task_List[4]Speed = 35
Objectives[0]mission_Actors[16]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[16]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[16]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[16]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[16]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[16]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[16]Task_List[4]Reverse = False
Objectives[0]mission_Actors[16]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[16]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[16]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[16]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[16]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[16]NeddedForObjectiveFollowActor[0] = 15
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskCount = 5
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskObjectiveNumber[0] = 1
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskObjectiveNumber[1] = 2
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskObjectiveNumber[2] = 3
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskObjectiveNumber[3] = 4
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskIndex[3] = 2
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskObjectiveNumber[4] = 5
Objectives[0]mission_Actors[16]NeededForSetPlayerActorTaskIndex[4] = 1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 16
Objectives[0]mission_Actors[17]positionX = -1508,307
Objectives[0]mission_Actors[17]positionY = 1496,783
Objectives[0]mission_Actors[17]positionZ = 115,4695
Objectives[0]mission_Actors[17]Heading = 261,6
Objectives[0]mission_Actors[17]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = True
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = SawnOffShotgun
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 99
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Task_List_Count = 1
Objectives[0]mission_Actors[17]Task_Repeat = False
Objectives[0]mission_Actors[17]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[17]Task_List[0]PositionX = -1514,47
Objectives[0]mission_Actors[17]Task_List[0]PositionY = 1498,031
Objectives[0]mission_Actors[17]Task_List[0]PositionZ = 114,7946
Objectives[0]mission_Actors[17]Task_List[0]Speed = 2
Objectives[0]mission_Actors[17]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[17]Task_List[0]TaskIndex = 0
Objectives[0]mission_Vehicles = 11
Objectives[0]mission_Vehicles[0]positionX = -1513,794
Objectives[0]mission_Vehicles[0]positionY = 1497,869
Objectives[0]mission_Vehicles[0]positionZ = 114,8155
Objectives[0]mission_Vehicles[0]Heading = 238,4697
Objectives[0]mission_Vehicles[0]Name = Zombie Chopper
Objectives[0]mission_Vehicles[0]Model = zombieb
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicRed
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 16
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 7
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1509,966
Objectives[0]mission_Vehicles[1]positionY = 1488,887
Objectives[0]mission_Vehicles[1]positionZ = 115,7302
Objectives[0]mission_Vehicles[1]Heading = 254,0485
Objectives[0]mission_Vehicles[1]Name = Wolfsbane
Objectives[0]mission_Vehicles[1]Model = wolfsbane
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 16
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 15
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[1] = 16
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 10
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[1] = 11
Objectives[0]mission_Vehicles[2]positionX = -1514,528
Objectives[0]mission_Vehicles[2]positionY = 1488,789
Objectives[0]mission_Vehicles[2]positionZ = 115,5498
Objectives[0]mission_Vehicles[2]Heading = 275,6799
Objectives[0]mission_Vehicles[2]Name = Hexer
Objectives[0]mission_Vehicles[2]Model = hexer
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 16
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]positionX = -1514,782
Objectives[0]mission_Vehicles[3]positionY = 1493,343
Objectives[0]mission_Vehicles[3]positionZ = 115,2212
Objectives[0]mission_Vehicles[3]Heading = 269,3287
Objectives[0]mission_Vehicles[3]Name = Hexer
Objectives[0]mission_Vehicles[3]Model = hexer
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 16
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 11
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[1] = 14
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[3]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[3]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Vehicles[4]positionX = -1514,464
Objectives[0]mission_Vehicles[4]positionY = 1491,13
Objectives[0]mission_Vehicles[4]positionZ = 115,4221
Objectives[0]mission_Vehicles[4]Heading = 282,4957
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicSpinnakerBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 16
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 13
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[4]NeededForActorIndex[1] = 17
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[5]positionX = -1513,841
Objectives[0]mission_Vehicles[5]positionY = 1482,962
Objectives[0]mission_Vehicles[5]positionZ = 115,8528
Objectives[0]mission_Vehicles[5]Heading = 304,4188
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicSunriseOrange
Objectives[0]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = True
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 16
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[6]positionX = -1502,489
Objectives[0]mission_Vehicles[6]positionY = 1501,167
Objectives[0]mission_Vehicles[6]positionZ = 114,906
Objectives[0]mission_Vehicles[6]Heading = 246,0747
Objectives[0]mission_Vehicles[6]Name = Chimera
Objectives[0]mission_Vehicles[6]Model = chimera
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicSurfBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = True
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 16
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[6]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[6]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[7]positionX = -1513,854
Objectives[0]mission_Vehicles[7]positionY = 1480,835
Objectives[0]mission_Vehicles[7]positionZ = 116,0191
Objectives[0]mission_Vehicles[7]Heading = 298,4349
Objectives[0]mission_Vehicles[7]Name = Avarus
Objectives[0]mission_Vehicles[7]Model = avarus
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicUltraBlue
Objectives[0]mission_Vehicles[7]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = True
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 16
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 8
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[8]positionX = -1514,044
Objectives[0]mission_Vehicles[8]positionY = 1484,854
Objectives[0]mission_Vehicles[8]positionZ = 115,7331
Objectives[0]mission_Vehicles[8]Heading = 276,0911
Objectives[0]mission_Vehicles[8]Name = Zombie Chopper
Objectives[0]mission_Vehicles[8]Model = zombieb
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicSunriseOrange
Objectives[0]mission_Vehicles[8]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = True
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 16
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[8]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[8]NeededForSetPlayerActorObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[8]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[9]positionX = -1514,302
Objectives[0]mission_Vehicles[9]positionY = 1495,521
Objectives[0]mission_Vehicles[9]positionZ = 115,0422
Objectives[0]mission_Vehicles[9]Heading = 250,385
Objectives[0]mission_Vehicles[9]Name = Wolfsbane
Objectives[0]mission_Vehicles[9]Model = wolfsbane
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[9]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = True
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 16
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[9]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[9]NeededForActorIndex[0] = 12
Objectives[0]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[9]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[9]NeededForActorIndex[1] = 6
Objectives[0]mission_Vehicles[9]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[10]positionX = -1513,922
Objectives[0]mission_Vehicles[10]positionY = 1486,794
Objectives[0]mission_Vehicles[10]positionZ = 115,6795
Objectives[0]mission_Vehicles[10]Heading = 273,7656
Objectives[0]mission_Vehicles[10]Name = Sovereign
Objectives[0]mission_Vehicles[10]Model = sovereign
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicLavaRed
Objectives[0]mission_Vehicles[10]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 16
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[10]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[10]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -760,7695
Objectives[1]positionY = 1624,608
Objectives[1]positionZ = 206,8985
Objectives[1]SetPlayerActor_Use_Player = False
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = True
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]Task_List[0]positionX = -761,6965
Objectives[1]Task_List[0]positionY = 1621,582
Objectives[1]Task_List[0]positionZ = 207,804
Objectives[1]Task_List[0]Block = False
Objectives[1]Task_List[1]Type = EnterVehicle
Objectives[1]Task_List[1]PositionX = -1515,11
Objectives[1]Task_List[1]PositionY = 1480,671
Objectives[1]Task_List[1]PositionZ = 115,8771
Objectives[1]Task_List[1]Speed = 1,5
Objectives[1]Task_List[1]SeatIndex = -1
Objectives[1]Task_List[1]TaskIndex = 1
Objectives[1]Task_List[1]Warp = False
Objectives[1]Task_List[2]Type = VehicleFollowActor
Objectives[1]Task_List[2]positionX = -764,3875
Objectives[1]Task_List[2]positionY = 1617,397
Objectives[1]Task_List[2]positionZ = 208,3078
Objectives[1]Task_List[2]minDistance = 5
Objectives[1]Task_List[2]TaskIndex = 2
Objectives[1]Task_List[2]Speed = 100
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = -767,8646
Objectives[2]positionY = 1620,311
Objectives[2]positionZ = 207,2185
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = True
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 3
Objectives[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]Task_List[0]positionX = -766,5654
Objectives[2]Task_List[0]positionY = 1621,821
Objectives[2]Task_List[0]positionZ = 207,553
Objectives[2]Task_List[0]Block = False
Objectives[2]Task_List[1]Type = EnterVehicle
Objectives[2]Task_List[1]PositionX = -1514,917
Objectives[2]Task_List[1]PositionY = 1482,714
Objectives[2]Task_List[1]PositionZ = 115,7717
Objectives[2]Task_List[1]Speed = 1,5
Objectives[2]Task_List[1]SeatIndex = -1
Objectives[2]Task_List[1]TaskIndex = 1
Objectives[2]Task_List[1]Warp = False
Objectives[2]Task_List[2]Type = VehicleFollowActor
Objectives[2]Task_List[2]positionX = -764,0554
Objectives[2]Task_List[2]positionY = 1616,996
Objectives[2]Task_List[2]positionZ = 208,3834
Objectives[2]Task_List[2]minDistance = 5
Objectives[2]Task_List[2]TaskIndex = 2
Objectives[2]Task_List[2]Speed = 100
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -764,7507
Objectives[3]positionY = 1627,965
Objectives[3]positionZ = 206,2263
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = True
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 3
Objectives[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]Task_List[0]positionX = -764,9597
Objectives[3]Task_List[0]positionY = 1628,383
Objectives[3]Task_List[0]positionZ = 206,6476
Objectives[3]Task_List[0]Block = False
Objectives[3]Task_List[1]Type = EnterVehicle
Objectives[3]Task_List[1]PositionX = -1515,036
Objectives[3]Task_List[1]PositionY = 1484,485
Objectives[3]Task_List[1]PositionZ = 115,6676
Objectives[3]Task_List[1]Speed = 1,5
Objectives[3]Task_List[1]SeatIndex = -1
Objectives[3]Task_List[1]TaskIndex = 1
Objectives[3]Task_List[1]Warp = False
Objectives[3]Task_List[2]Type = VehicleFollowActor
Objectives[3]Task_List[2]positionX = -764,6063
Objectives[3]Task_List[2]positionY = 1616,88
Objectives[3]Task_List[2]positionZ = 208,3803
Objectives[3]Task_List[2]minDistance = 5
Objectives[3]Task_List[2]TaskIndex = 2
Objectives[3]Task_List[2]Speed = 100
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -769,8038
Objectives[4]positionY = 1627,266
Objectives[4]positionZ = 206,0294
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = True
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 3
Objectives[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[0]positionX = -769,8038
Objectives[4]Task_List[0]positionY = 1627,266
Objectives[4]Task_List[0]positionZ = 206,5294
Objectives[4]Task_List[0]Block = True
Objectives[4]Task_List[1]Type = EnterVehicle
Objectives[4]Task_List[1]PositionX = -1515,122
Objectives[4]Task_List[1]PositionY = 1487,265
Objectives[4]Task_List[1]PositionZ = 115,5817
Objectives[4]Task_List[1]Speed = 1,5
Objectives[4]Task_List[1]SeatIndex = -1
Objectives[4]Task_List[1]TaskIndex = 1
Objectives[4]Task_List[1]Warp = False
Objectives[4]Task_List[2]Type = VehicleFollowActor
Objectives[4]Task_List[2]positionX = -764,6241
Objectives[4]Task_List[2]positionY = 1617,587
Objectives[4]Task_List[2]positionZ = 208,269
Objectives[4]Task_List[2]minDistance = 5
Objectives[4]Task_List[2]TaskIndex = 2
Objectives[4]Task_List[2]Speed = 100
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -772,3144
Objectives[5]positionY = 1630,086
Objectives[5]positionZ = 205,3271
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = True
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = -1515,372
Objectives[5]Task_List[0]PositionY = 1495,704
Objectives[5]Task_List[0]PositionZ = 114,98
Objectives[5]Task_List[0]Speed = 1,5
Objectives[5]Task_List[0]SeatIndex = -1
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = False
Objectives[5]Task_List[1]Type = VehicleFollowActor
Objectives[5]Task_List[1]positionX = -1504,383
Objectives[5]Task_List[1]positionY = 1506,069
Objectives[5]Task_List[1]positionZ = 114,789
Objectives[5]Task_List[1]minDistance = 15
Objectives[5]Task_List[1]TaskIndex = 1
Objectives[5]Task_List[1]Speed = 100
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1508,609
Objectives[6]positionY = 1495,051
Objectives[6]positionZ = 114,6386
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 6
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 15
Objectives[6]Cutscenes_Follow_Hieght = 11
Objectives[6]Cutscenes_Follow_Angle = 310
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -1485,14
Objectives[6]ObjectiveMessages[0]positionY = 1475,977
Objectives[6]ObjectiveMessages[0]positionZ = 116,176
Objectives[6]ObjectiveMessages[0]Message = ~b~Come on, everyone in the saddle.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1506,052
Objectives[7]positionY = 1479,13
Objectives[7]positionZ = 116,3265
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 12
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 20
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 20
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -781,9868
Objectives[8]positionY = 1646,514
Objectives[8]positionZ = 201,8323
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = True
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 5
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 180
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -777,8246
Objectives[9]positionY = 1641,877
Objectives[9]positionZ = 203,033
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 12
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = True
Objectives[9]Cutscenes_Follow_Distancee = 5
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 160
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -761,5582
Objectives[10]positionY = 1617,491
Objectives[10]positionZ = 207,9065
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 6
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = True
Objectives[10]Cutscenes_Follow_Distancee = 2
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 150
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -766,853
Objectives[11]positionY = 1616,524
Objectives[11]positionZ = 207,8497
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 18
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = True
Objectives[11]Cutscenes_Follow_Distancee = 2
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = -1489,787
Objectives[11]ObjectiveMessages[0]positionY = 1466,229
Objectives[11]ObjectiveMessages[0]positionZ = 116,8662
Objectives[11]ObjectiveMessages[0]Message = So boss, are we all going on vacation to LS?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -1491,574
Objectives[11]ObjectiveMessages[1]positionY = 1462,849
Objectives[11]ObjectiveMessages[1]positionZ = 117,118
Objectives[11]ObjectiveMessages[1]Message = ~b~It's not a vacation, some girls screwed up with a motorcycle club, and now Trevor wants us to take care of it.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 4
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = -1495,78
Objectives[11]ObjectiveMessages[2]positionY = 1456,419
Objectives[11]ObjectiveMessages[2]positionZ = 117,6562
Objectives[11]ObjectiveMessages[2]Message = Okay, but we will have time to relax with the girls?
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 11
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = -1498,748
Objectives[11]ObjectiveMessages[3]positionY = 1452,164
Objectives[11]ObjectiveMessages[3]positionZ = 118,0385
Objectives[11]ObjectiveMessages[3]Message = ~g~No, nobody touches the girls.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 15
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -761,1255
Objectives[12]positionY = 1648,182
Objectives[12]positionZ = 203,8508
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 12
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = True
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 2
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -769,12
Objectives[13]positionY = 1610,438
Objectives[13]positionZ = 208,7108
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -1493,747
Objectives[14]positionY = 1495,234
Objectives[14]positionZ = 115,233
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 1
Objectives[14]Task_List[0]Type = Pause
Objectives[14]Task_List[0]positionX = -1493,747
Objectives[14]Task_List[0]positionY = 1495,234
Objectives[14]Task_List[0]positionZ = 115,733
Objectives[14]Task_List[0]time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Follow_Actor
Objectives[15]Text = 
Objectives[15]Failed_Text = 
Objectives[15]Follow_Actor_Trigger_Distance = 75
Objectives[15]positionX = -723,8778
Objectives[15]positionY = 983,9606
Objectives[15]positionZ = 236,9969
Objectives[15]Follow_Actor_Wait_For_Player = False
Objectives[15]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[15]Follow_Actor_Min_Distance = 10
Objectives[15]Follow_Actor_Use_SpookOMeter = False
Objectives[15]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[15]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[15]Follow_Actor_Use_Max_Distance = False
Objectives[15]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[15]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[15]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[15]Follow_Actor_Max_Distance = 37,5
Objectives[15]Follow_Actor_Max_Warning_Distance = 25
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = 125,0186
Objectives[16]positionY = -1290,412
Objectives[16]positionZ = 28,28171
Objectives[16]ObjectiveRotation = 431,111
Objectives[16]mission_ActorsCount = 20
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 108,4269
Objectives[16]mission_Actors[0]positionY = -1306,068
Objectives[16]mission_Actors[0]positionZ = 28,76879
Objectives[16]mission_Actors[0]Heading = 30,62366
Objectives[16]mission_Actors[0]String_Name = s_f_y_stripper_01
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = True
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Unarmed
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 3
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 126,6992
Objectives[16]mission_Actors[1]positionY = -1283,303
Objectives[16]mission_Actors[1]positionZ = 29,27895
Objectives[16]mission_Actors[1]Heading = 239,351
Objectives[16]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[16]mission_Actors[1]Relationship_Group = Friend
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = 966099553
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 3
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 127,0172
Objectives[16]mission_Actors[2]positionY = -1283,689
Objectives[16]mission_Actors[2]positionZ = 29,27919
Objectives[16]mission_Actors[2]Heading = 345,7368
Objectives[16]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[16]mission_Actors[2]Relationship_Group = Friend
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = 966099553
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 3
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 127,6418
Objectives[16]mission_Actors[3]positionY = -1287,62
Objectives[16]mission_Actors[3]positionZ = 29,28384
Objectives[16]mission_Actors[3]Heading = 345
Objectives[16]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[16]mission_Actors[3]Relationship_Group = Friend
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Unarmed
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 2
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = 111,5661
Objectives[16]mission_Actors[4]positionY = -1283,684
Objectives[16]mission_Actors[4]positionZ = 28,26175
Objectives[16]mission_Actors[4]Heading = 185,706
Objectives[16]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[16]mission_Actors[4]Relationship_Group = Friend
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = 966099553
Objectives[16]mission_Actors[4]Variation = Random
Objectives[16]mission_Actors[4]Task = 3
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = 110,8382
Objectives[16]mission_Actors[5]positionY = -1284,038
Objectives[16]mission_Actors[5]positionZ = 28,26096
Objectives[16]mission_Actors[5]Heading = 215,6977
Objectives[16]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[16]mission_Actors[5]Relationship_Group = Friend
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = False
Objectives[16]mission_Actors[5]SetHealth = 100
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 30
Objectives[16]mission_Actors[5]Hearing_Range = 30
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = 966099553
Objectives[16]mission_Actors[5]Variation = Random
Objectives[16]mission_Actors[5]Task = 3
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[6]Survive_Number = 0
Objectives[16]mission_Actors[6]Failed_Text = 
Objectives[16]mission_Actors[6]Remove_After = 0
Objectives[16]mission_Actors[6]positionX = 115,6987
Objectives[16]mission_Actors[6]positionY = -1282,322
Objectives[16]mission_Actors[6]positionZ = 28,26972
Objectives[16]mission_Actors[6]Heading = 215
Objectives[16]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[16]mission_Actors[6]Relationship_Group = Friend
Objectives[16]mission_Actors[6]AddBlip = False
Objectives[16]mission_Actors[6]ShowCone = False
Objectives[16]mission_Actors[6]Invincible = False
Objectives[16]mission_Actors[6]SetHealth = 100
Objectives[16]mission_Actors[6]DieFromHeadShot = True
Objectives[16]mission_Actors[6]CanExitVehicle = True
Objectives[16]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[6]AlwaysFight = True
Objectives[16]mission_Actors[6]Seeing_Range = 30
Objectives[16]mission_Actors[6]Hearing_Range = 30
Objectives[16]mission_Actors[6]CombatMovement = Offensive
Objectives[16]mission_Actors[6]weapon = Unarmed
Objectives[16]mission_Actors[6]Variation = Random
Objectives[16]mission_Actors[6]Task = 2
Objectives[16]mission_Actors[6]Task_Guard_Range = 5
Objectives[16]mission_Actors[6]Task_Stay_In_Range = True
Objectives[16]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[6]Task_Scenario = NONE
Objectives[16]mission_Actors[7]Survive_Number = 0
Objectives[16]mission_Actors[7]Failed_Text = 
Objectives[16]mission_Actors[7]Remove_After = 0
Objectives[16]mission_Actors[7]positionX = 120,8046
Objectives[16]mission_Actors[7]positionY = -1290,566
Objectives[16]mission_Actors[7]positionZ = 29,1681
Objectives[16]mission_Actors[7]Heading = 54,99997
Objectives[16]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[16]mission_Actors[7]Relationship_Group = Friend
Objectives[16]mission_Actors[7]AddBlip = False
Objectives[16]mission_Actors[7]ShowCone = False
Objectives[16]mission_Actors[7]Invincible = False
Objectives[16]mission_Actors[7]SetHealth = 100
Objectives[16]mission_Actors[7]DieFromHeadShot = True
Objectives[16]mission_Actors[7]CanExitVehicle = True
Objectives[16]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[7]AlwaysFight = True
Objectives[16]mission_Actors[7]Seeing_Range = 30
Objectives[16]mission_Actors[7]Hearing_Range = 30
Objectives[16]mission_Actors[7]CombatMovement = Offensive
Objectives[16]mission_Actors[7]weapon = Unarmed
Objectives[16]mission_Actors[7]Variation = Random
Objectives[16]mission_Actors[7]Task = 2
Objectives[16]mission_Actors[7]Task_Guard_Range = 5
Objectives[16]mission_Actors[7]Task_Stay_In_Range = True
Objectives[16]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[7]Task_Scenario = NONE
Objectives[16]mission_Actors[8]Survive_Number = 0
Objectives[16]mission_Actors[8]Failed_Text = 
Objectives[16]mission_Actors[8]Remove_After = 0
Objectives[16]mission_Actors[8]positionX = 111,2137
Objectives[16]mission_Actors[8]positionY = -1292,255
Objectives[16]mission_Actors[8]positionZ = 28,26096
Objectives[16]mission_Actors[8]Heading = 323,7726
Objectives[16]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[16]mission_Actors[8]Relationship_Group = Friend
Objectives[16]mission_Actors[8]AddBlip = False
Objectives[16]mission_Actors[8]ShowCone = False
Objectives[16]mission_Actors[8]Invincible = False
Objectives[16]mission_Actors[8]SetHealth = 100
Objectives[16]mission_Actors[8]DieFromHeadShot = True
Objectives[16]mission_Actors[8]CanExitVehicle = True
Objectives[16]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[8]AlwaysFight = True
Objectives[16]mission_Actors[8]Seeing_Range = 30
Objectives[16]mission_Actors[8]Hearing_Range = 30
Objectives[16]mission_Actors[8]CombatMovement = Offensive
Objectives[16]mission_Actors[8]weapon = Unarmed
Objectives[16]mission_Actors[8]Variation = Random
Objectives[16]mission_Actors[8]Task = 2
Objectives[16]mission_Actors[8]Task_Guard_Range = 5
Objectives[16]mission_Actors[8]Task_Stay_In_Range = True
Objectives[16]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[8]Task_Scenario = NONE
Objectives[16]mission_Actors[9]Survive_Number = 0
Objectives[16]mission_Actors[9]Failed_Text = 
Objectives[16]mission_Actors[9]Remove_After = 0
Objectives[16]mission_Actors[9]positionX = 114,5243
Objectives[16]mission_Actors[9]positionY = -1289,967
Objectives[16]mission_Actors[9]positionZ = 28,26096
Objectives[16]mission_Actors[9]Heading = 44,68575
Objectives[16]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[16]mission_Actors[9]Relationship_Group = Friend
Objectives[16]mission_Actors[9]AddBlip = False
Objectives[16]mission_Actors[9]ShowCone = False
Objectives[16]mission_Actors[9]Invincible = False
Objectives[16]mission_Actors[9]SetHealth = 100
Objectives[16]mission_Actors[9]DieFromHeadShot = True
Objectives[16]mission_Actors[9]CanExitVehicle = True
Objectives[16]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[9]AlwaysFight = True
Objectives[16]mission_Actors[9]Seeing_Range = 30
Objectives[16]mission_Actors[9]Hearing_Range = 30
Objectives[16]mission_Actors[9]CombatMovement = Offensive
Objectives[16]mission_Actors[9]weapon = 966099553
Objectives[16]mission_Actors[9]Variation = Random
Objectives[16]mission_Actors[9]Task = 3
Objectives[16]mission_Actors[9]Task_Guard_Range = 5
Objectives[16]mission_Actors[9]Task_Stay_In_Range = True
Objectives[16]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[9]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[10]Survive_Number = 0
Objectives[16]mission_Actors[10]Failed_Text = 
Objectives[16]mission_Actors[10]Remove_After = 0
Objectives[16]mission_Actors[10]positionX = 113,8651
Objectives[16]mission_Actors[10]positionY = -1290,354
Objectives[16]mission_Actors[10]positionZ = 28,26096
Objectives[16]mission_Actors[10]Heading = 0,7121542
Objectives[16]mission_Actors[10]String_Name = g_m_y_lost_03
Objectives[16]mission_Actors[10]Relationship_Group = Friend
Objectives[16]mission_Actors[10]AddBlip = False
Objectives[16]mission_Actors[10]ShowCone = False
Objectives[16]mission_Actors[10]Invincible = False
Objectives[16]mission_Actors[10]SetHealth = 100
Objectives[16]mission_Actors[10]DieFromHeadShot = True
Objectives[16]mission_Actors[10]CanExitVehicle = True
Objectives[16]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[10]AlwaysFight = True
Objectives[16]mission_Actors[10]Seeing_Range = 30
Objectives[16]mission_Actors[10]Hearing_Range = 30
Objectives[16]mission_Actors[10]CombatMovement = Offensive
Objectives[16]mission_Actors[10]weapon = 966099553
Objectives[16]mission_Actors[10]Variation = Random
Objectives[16]mission_Actors[10]Task = 3
Objectives[16]mission_Actors[10]Task_Guard_Range = 5
Objectives[16]mission_Actors[10]Task_Stay_In_Range = True
Objectives[16]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[10]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[11]Survive_Number = 0
Objectives[16]mission_Actors[11]Failed_Text = 
Objectives[16]mission_Actors[11]Remove_After = 0
Objectives[16]mission_Actors[11]positionX = 115,1882
Objectives[16]mission_Actors[11]positionY = -1289,456
Objectives[16]mission_Actors[11]positionZ = 28,26096
Objectives[16]mission_Actors[11]Heading = 65,77306
Objectives[16]mission_Actors[11]String_Name = g_m_y_lost_03
Objectives[16]mission_Actors[11]Relationship_Group = Friend
Objectives[16]mission_Actors[11]AddBlip = False
Objectives[16]mission_Actors[11]ShowCone = False
Objectives[16]mission_Actors[11]Invincible = False
Objectives[16]mission_Actors[11]SetHealth = 100
Objectives[16]mission_Actors[11]DieFromHeadShot = True
Objectives[16]mission_Actors[11]CanExitVehicle = True
Objectives[16]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[11]AlwaysFight = True
Objectives[16]mission_Actors[11]Seeing_Range = 30
Objectives[16]mission_Actors[11]Hearing_Range = 30
Objectives[16]mission_Actors[11]CombatMovement = Offensive
Objectives[16]mission_Actors[11]weapon = 966099553
Objectives[16]mission_Actors[11]Variation = Random
Objectives[16]mission_Actors[11]Task = 3
Objectives[16]mission_Actors[11]Task_Guard_Range = 5
Objectives[16]mission_Actors[11]Task_Stay_In_Range = True
Objectives[16]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[11]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[12]Survive_Number = 0
Objectives[16]mission_Actors[12]Failed_Text = 
Objectives[16]mission_Actors[12]Remove_After = 0
Objectives[16]mission_Actors[12]positionX = 128,2183
Objectives[16]mission_Actors[12]positionY = -1285,741
Objectives[16]mission_Actors[12]positionZ = 29,28047
Objectives[16]mission_Actors[12]Heading = 270,6432
Objectives[16]mission_Actors[12]String_Name = g_m_y_lost_03
Objectives[16]mission_Actors[12]Relationship_Group = Friend
Objectives[16]mission_Actors[12]AddBlip = False
Objectives[16]mission_Actors[12]ShowCone = False
Objectives[16]mission_Actors[12]Invincible = False
Objectives[16]mission_Actors[12]SetHealth = 100
Objectives[16]mission_Actors[12]DieFromHeadShot = True
Objectives[16]mission_Actors[12]CanExitVehicle = True
Objectives[16]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[12]AlwaysFight = True
Objectives[16]mission_Actors[12]Seeing_Range = 30
Objectives[16]mission_Actors[12]Hearing_Range = 30
Objectives[16]mission_Actors[12]CombatMovement = Offensive
Objectives[16]mission_Actors[12]weapon = 966099553
Objectives[16]mission_Actors[12]Variation = Random
Objectives[16]mission_Actors[12]Task = 3
Objectives[16]mission_Actors[12]Task_Guard_Range = 5
Objectives[16]mission_Actors[12]Task_Stay_In_Range = True
Objectives[16]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[12]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[13]Survive_Number = 0
Objectives[16]mission_Actors[13]Failed_Text = 
Objectives[16]mission_Actors[13]Remove_After = 0
Objectives[16]mission_Actors[13]positionX = 128,8515
Objectives[16]mission_Actors[13]positionY = -1286,483
Objectives[16]mission_Actors[13]positionZ = 29,28006
Objectives[16]mission_Actors[13]Heading = 324,6851
Objectives[16]mission_Actors[13]String_Name = g_f_y_lost_01
Objectives[16]mission_Actors[13]Relationship_Group = Friend
Objectives[16]mission_Actors[13]AddBlip = False
Objectives[16]mission_Actors[13]ShowCone = False
Objectives[16]mission_Actors[13]Invincible = False
Objectives[16]mission_Actors[13]SetHealth = 100
Objectives[16]mission_Actors[13]DieFromHeadShot = True
Objectives[16]mission_Actors[13]CanExitVehicle = True
Objectives[16]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[13]AlwaysFight = True
Objectives[16]mission_Actors[13]Seeing_Range = 30
Objectives[16]mission_Actors[13]Hearing_Range = 30
Objectives[16]mission_Actors[13]CombatMovement = Offensive
Objectives[16]mission_Actors[13]weapon = 966099553
Objectives[16]mission_Actors[13]Variation = Random
Objectives[16]mission_Actors[13]Task = 3
Objectives[16]mission_Actors[13]Task_Guard_Range = 5
Objectives[16]mission_Actors[13]Task_Stay_In_Range = True
Objectives[16]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[13]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[14]Survive_Number = 0
Objectives[16]mission_Actors[14]Failed_Text = 
Objectives[16]mission_Actors[14]Remove_After = 0
Objectives[16]mission_Actors[14]positionX = 129,2504
Objectives[16]mission_Actors[14]positionY = -1287,256
Objectives[16]mission_Actors[14]positionZ = 29,28015
Objectives[16]mission_Actors[14]Heading = 350,7787
Objectives[16]mission_Actors[14]String_Name = g_m_y_lost_02
Objectives[16]mission_Actors[14]Relationship_Group = Friend
Objectives[16]mission_Actors[14]AddBlip = False
Objectives[16]mission_Actors[14]ShowCone = False
Objectives[16]mission_Actors[14]Invincible = False
Objectives[16]mission_Actors[14]SetHealth = 100
Objectives[16]mission_Actors[14]DieFromHeadShot = True
Objectives[16]mission_Actors[14]CanExitVehicle = True
Objectives[16]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[14]AlwaysFight = True
Objectives[16]mission_Actors[14]Seeing_Range = 30
Objectives[16]mission_Actors[14]Hearing_Range = 30
Objectives[16]mission_Actors[14]CombatMovement = Offensive
Objectives[16]mission_Actors[14]weapon = 966099553
Objectives[16]mission_Actors[14]Variation = Random
Objectives[16]mission_Actors[14]Task = 3
Objectives[16]mission_Actors[14]Task_Guard_Range = 5
Objectives[16]mission_Actors[14]Task_Stay_In_Range = True
Objectives[16]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[14]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[16]mission_Actors[15]Survive_Number = 0
Objectives[16]mission_Actors[15]Failed_Text = 
Objectives[16]mission_Actors[15]Remove_After = 0
Objectives[16]mission_Actors[15]positionX = 126,1424
Objectives[16]mission_Actors[15]positionY = -1289,375
Objectives[16]mission_Actors[15]positionZ = 29,28424
Objectives[16]mission_Actors[15]Heading = 143,9277
Objectives[16]mission_Actors[15]String_Name = g_f_y_lost_01
Objectives[16]mission_Actors[15]Relationship_Group = Companion
Objectives[16]mission_Actors[15]AddBlip = True
Objectives[16]mission_Actors[15]ShowCone = False
Objectives[16]mission_Actors[15]Invincible = True
Objectives[16]mission_Actors[15]SetHealth = 100
Objectives[16]mission_Actors[15]DieFromHeadShot = True
Objectives[16]mission_Actors[15]CanExitVehicle = True
Objectives[16]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[15]AlwaysFight = True
Objectives[16]mission_Actors[15]Seeing_Range = 30
Objectives[16]mission_Actors[15]Hearing_Range = 30
Objectives[16]mission_Actors[15]CombatMovement = Offensive
Objectives[16]mission_Actors[15]weapon = SawnOffShotgun
Objectives[16]mission_Actors[15]Variation = Random
Objectives[16]mission_Actors[15]Task = 0
Objectives[16]mission_Actors[15]Task_Guard_Range = 5
Objectives[16]mission_Actors[15]Task_Stay_In_Range = True
Objectives[16]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[15]Task_Scenario = NONE
Objectives[16]mission_Actors[16]Survive_Number = 0
Objectives[16]mission_Actors[16]Failed_Text = 
Objectives[16]mission_Actors[16]Remove_After = 0
Objectives[16]mission_Actors[16]positionX = 122,8002
Objectives[16]mission_Actors[16]positionY = -1292,09
Objectives[16]mission_Actors[16]positionZ = 29,27911
Objectives[16]mission_Actors[16]Heading = 314,9833
Objectives[16]mission_Actors[16]String_Name = ig_clay
Objectives[16]mission_Actors[16]Relationship_Group = Friend
Objectives[16]mission_Actors[16]AddBlip = False
Objectives[16]mission_Actors[16]ShowCone = False
Objectives[16]mission_Actors[16]Invincible = True
Objectives[16]mission_Actors[16]SetHealth = 100
Objectives[16]mission_Actors[16]DieFromHeadShot = True
Objectives[16]mission_Actors[16]CanExitVehicle = True
Objectives[16]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[16]AlwaysFight = True
Objectives[16]mission_Actors[16]Seeing_Range = 30
Objectives[16]mission_Actors[16]Hearing_Range = 30
Objectives[16]mission_Actors[16]CombatMovement = Offensive
Objectives[16]mission_Actors[16]weapon = SawnOffShotgun
Objectives[16]mission_Actors[16]Variation = Random
Objectives[16]mission_Actors[16]Task = 99
Objectives[16]mission_Actors[16]Task_Guard_Range = 5
Objectives[16]mission_Actors[16]Task_Stay_In_Range = True
Objectives[16]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[16]Task_Scenario = NONE
Objectives[16]mission_Actors[16]Task_List_Count = 3
Objectives[16]mission_Actors[16]Task_Repeat = False
Objectives[16]mission_Actors[16]Task_List[0]Type = Pause
Objectives[16]mission_Actors[16]Task_List[0]PositionX = 122,5212
Objectives[16]mission_Actors[16]Task_List[0]PositionY = -1292,649
Objectives[16]mission_Actors[16]Task_List[0]PositionZ = 28,77651
Objectives[16]mission_Actors[16]Task_List[0]time = 6
Objectives[16]mission_Actors[16]Task_List[1]Type = WalkTo
Objectives[16]mission_Actors[16]Task_List[1]DestinationX = 106,0557
Objectives[16]mission_Actors[16]Task_List[1]DestinationY = -1301,129
Objectives[16]mission_Actors[16]Task_List[1]DestinationZ = 28,26879
Objectives[16]mission_Actors[16]Task_List[1]Rotation = -80,00003
Objectives[16]mission_Actors[16]Task_List[1]Speed = 1
Objectives[16]mission_Actors[16]Task_List[1]GoStraitToCoord = False
Objectives[16]mission_Actors[16]Task_List[2]Type = WalkTo
Objectives[16]mission_Actors[16]Task_List[2]DestinationX = 108,2718
Objectives[16]mission_Actors[16]Task_List[2]DestinationY = -1304,681
Objectives[16]mission_Actors[16]Task_List[2]DestinationZ = 28,26879
Objectives[16]mission_Actors[16]Task_List[2]Rotation = -80,00003
Objectives[16]mission_Actors[16]Task_List[2]Speed = 1
Objectives[16]mission_Actors[16]Task_List[2]GoStraitToCoord = False
Objectives[16]mission_Actors[16]NeededForObjectiveHintCount = 1
Objectives[16]mission_Actors[16]NeededForObjectiveHint[0] = 17
Objectives[16]mission_Actors[17]Survive_Number = 0
Objectives[16]mission_Actors[17]Failed_Text = 
Objectives[16]mission_Actors[17]Remove_After = 0
Objectives[16]mission_Actors[17]positionX = 123,1584
Objectives[16]mission_Actors[17]positionY = -1291,178
Objectives[16]mission_Actors[17]positionZ = 29,28373
Objectives[16]mission_Actors[17]Heading = 284,5092
Objectives[16]mission_Actors[17]String_Name = mp_f_chbar_01
Objectives[16]mission_Actors[17]Relationship_Group = Friend
Objectives[16]mission_Actors[17]AddBlip = False
Objectives[16]mission_Actors[17]ShowCone = False
Objectives[16]mission_Actors[17]Invincible = True
Objectives[16]mission_Actors[17]SetHealth = 100
Objectives[16]mission_Actors[17]DieFromHeadShot = True
Objectives[16]mission_Actors[17]CanExitVehicle = True
Objectives[16]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[17]AlwaysFight = True
Objectives[16]mission_Actors[17]Seeing_Range = 30
Objectives[16]mission_Actors[17]Hearing_Range = 30
Objectives[16]mission_Actors[17]CombatMovement = Offensive
Objectives[16]mission_Actors[17]weapon = SawnOffShotgun
Objectives[16]mission_Actors[17]Variation = Random
Objectives[16]mission_Actors[17]Task = 99
Objectives[16]mission_Actors[17]Task_Guard_Range = 5
Objectives[16]mission_Actors[17]Task_Stay_In_Range = True
Objectives[16]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[17]Task_Scenario = NONE
Objectives[16]mission_Actors[17]Task_List_Count = 3
Objectives[16]mission_Actors[17]Task_Repeat = False
Objectives[16]mission_Actors[17]Task_List[0]Type = Pause
Objectives[16]mission_Actors[17]Task_List[0]PositionX = 123,1468
Objectives[16]mission_Actors[17]Task_List[0]PositionY = -1291,178
Objectives[16]mission_Actors[17]Task_List[0]PositionZ = 28,78376
Objectives[16]mission_Actors[17]Task_List[0]time = 6
Objectives[16]mission_Actors[17]Task_List[1]Type = WalkTo
Objectives[16]mission_Actors[17]Task_List[1]DestinationX = 107,4823
Objectives[16]mission_Actors[17]Task_List[1]DestinationY = -1300,432
Objectives[16]mission_Actors[17]Task_List[1]DestinationZ = 28,26879
Objectives[16]mission_Actors[17]Task_List[1]Rotation = -80,00003
Objectives[16]mission_Actors[17]Task_List[1]Speed = 1
Objectives[16]mission_Actors[17]Task_List[1]GoStraitToCoord = False
Objectives[16]mission_Actors[17]Task_List[2]Type = WalkTo
Objectives[16]mission_Actors[17]Task_List[2]DestinationX = 107,6886
Objectives[16]mission_Actors[17]Task_List[2]DestinationY = -1304,929
Objectives[16]mission_Actors[17]Task_List[2]DestinationZ = 28,26879
Objectives[16]mission_Actors[17]Task_List[2]Rotation = -80,00003
Objectives[16]mission_Actors[17]Task_List[2]Speed = 1
Objectives[16]mission_Actors[17]Task_List[2]GoStraitToCoord = False
Objectives[16]mission_Actors[18]Survive_Number = 0
Objectives[16]mission_Actors[18]Failed_Text = 
Objectives[16]mission_Actors[18]Remove_After = 0
Objectives[16]mission_Actors[18]positionX = 107,4951
Objectives[16]mission_Actors[18]positionY = -1306,151
Objectives[16]mission_Actors[18]positionZ = 28,76879
Objectives[16]mission_Actors[18]Heading = 336,9704
Objectives[16]mission_Actors[18]String_Name = s_f_y_hooker_01
Objectives[16]mission_Actors[18]Relationship_Group = Friend
Objectives[16]mission_Actors[18]AddBlip = False
Objectives[16]mission_Actors[18]ShowCone = False
Objectives[16]mission_Actors[18]Invincible = True
Objectives[16]mission_Actors[18]SetHealth = 100
Objectives[16]mission_Actors[18]DieFromHeadShot = True
Objectives[16]mission_Actors[18]CanExitVehicle = True
Objectives[16]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[18]AlwaysFight = True
Objectives[16]mission_Actors[18]Seeing_Range = 30
Objectives[16]mission_Actors[18]Hearing_Range = 30
Objectives[16]mission_Actors[18]CombatMovement = Offensive
Objectives[16]mission_Actors[18]weapon = Unarmed
Objectives[16]mission_Actors[18]Variation = Random
Objectives[16]mission_Actors[18]Task = 3
Objectives[16]mission_Actors[18]Task_Guard_Range = 5
Objectives[16]mission_Actors[18]Task_Stay_In_Range = True
Objectives[16]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[16]mission_Actors[19]Survive_Number = 0
Objectives[16]mission_Actors[19]Failed_Text = 
Objectives[16]mission_Actors[19]Remove_After = 0
Objectives[16]mission_Actors[19]positionX = 109,0176
Objectives[16]mission_Actors[19]positionY = -1305,331
Objectives[16]mission_Actors[19]positionZ = 28,76879
Objectives[16]mission_Actors[19]Heading = 65,88542
Objectives[16]mission_Actors[19]String_Name = s_f_y_hooker_02
Objectives[16]mission_Actors[19]Relationship_Group = Friend
Objectives[16]mission_Actors[19]AddBlip = False
Objectives[16]mission_Actors[19]ShowCone = False
Objectives[16]mission_Actors[19]Invincible = False
Objectives[16]mission_Actors[19]SetHealth = 100
Objectives[16]mission_Actors[19]DieFromHeadShot = True
Objectives[16]mission_Actors[19]CanExitVehicle = True
Objectives[16]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[19]AlwaysFight = True
Objectives[16]mission_Actors[19]Seeing_Range = 30
Objectives[16]mission_Actors[19]Hearing_Range = 30
Objectives[16]mission_Actors[19]CombatMovement = Offensive
Objectives[16]mission_Actors[19]weapon = Unarmed
Objectives[16]mission_Actors[19]Variation = Random
Objectives[16]mission_Actors[19]Task = 3
Objectives[16]mission_Actors[19]Task_Guard_Range = 5
Objectives[16]mission_Actors[19]Task_Stay_In_Range = True
Objectives[16]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = 122,6917
Objectives[17]positionY = -1291,862
Objectives[17]positionZ = 28,28101
Objectives[17]Hint_Time = 7
Objectives[17]Hint_FOV = 40
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = True
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 1987,72
Objectives[17]ObjectiveMessages[0]positionY = -1863,142
Objectives[17]ObjectiveMessages[0]positionZ = 119,3234
Objectives[17]ObjectiveMessages[0]Message = ~b~Okay guys, make yourself confortable.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 1991,185
Objectives[17]ObjectiveMessages[1]positionY = -1866,623
Objectives[17]ObjectiveMessages[1]positionZ = 118,7485
Objectives[17]ObjectiveMessages[1]Message = ~g~You two come with us.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 191,485
Objectives[18]positionY = -1264,545
Objectives[18]positionZ = 33,498
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 210,0316
Objectives[19]positionY = -1240,965
Objectives[19]positionZ = 28,19925
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 10
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 231,051
Objectives[20]positionY = -1214,24
Objectives[20]positionZ = 37,12133
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 10
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

